Demo · Surfaceology

Scattering without diagrams

In the simplest theory of colliding particles, the textbook recipe — sum over Feynman diagrams — drowns in its own bookkeeping. Surfaceology trades the diagrams for curves on a surface, and turns scattering into a counting problem.

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01

The diagrams pile up

Take the simplest theory of colliding particles — colored scalars with a cubic vertex, tr φ³. To get an amplitude you sum over Feynman diagrams. A handful at tree level; billions once you add loops.

02

Put the particles on a surface

Surfaceology's first move: forget the diagram. Draw the n particles as marked points on the boundary of a disk. The dynamics will live on this surface.

03

Diagrams become curves

Every Feynman diagram is just a way of slicing the disk into triangles with non-crossing curves — a triangulation. The sum over diagrams becomes a sum over curves on the surface.

04

The shape behind the amplitude

All triangulations are the corners of a single polytope — the associahedron. The amplitude is read straight off its shape: a positive geometry, the colored-scalar cousin of the amplituhedron.

05

Loops grow a hole

Add a loop and the surface grows a hole. Now a curve can wind around it — once, twice, forever. Infinitely many curves appear where diagrams used to be.

06

Scattering as a counting problem

And yet the whole all-loop amplitude is fixed by a beautifully simple count of these curves — one combinatorial rule per surface. The curve integral replaces the sum over diagrams entirely.

Why a physicist cares

Written this way, the amplitude at every loop order is a single curve integral — no diagrams, no Feynman rules. Locality and unitarity are not assumed; they emerge from the geometry of curves on the surface. It is part of a program — sometimes called surfaceology — to recast scattering in a language where spacetime and quantum mechanics look like consequences of deeper combinatorics, much as the amplituhedron does for maximally supersymmetric theories.

The tree-level associahedron, step by step →

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First draft — the narrative is mine to tune, drawn from the introduction of All Loop Scattering as a Counting Problem. The figures are schematic.